raeshiel: (Default)
The Basics
Canon: Final Fantasy XIV
Character Name: Irves Dalamiq
Character Journal: [personal profile] raeshiel
Player Name: Rae
Best contact method: here or [plurk.com profile] raeshiel

Character Details
Canon Point: endgame Heavensward
Species: Au Ra (Xaela)

Au Ra are humanoid species with scales (black ones for the Xaela race) in certain regions of their bodies, a pair of horns, and a tail. Females are normally on the small side. The horns take the place of ears, providing superior hearing and spacial awareness.


Timeline of Important Events in Canon History:
  • Arrived in Eorzea from home in Othard
  • Became a black mage, joined the Scions of the Seventh Dawn
  • Met the beast tribes of the country and dispatched their false gods
  • Saved the leader of the Scions from evil Garleans and destroyed their ultimate weapon
  • Swore fealty to Midgardsormr, the Lord of Dragons
  • Went to Ishgard, learned of the war between man and dragon
  • Defeated one of the Ascians, a mysterious evil race behind the false gods, but lost Moenbryda, a friend
  • Framed for the assassination of Sultana of Ul'dah, loses most of her friends, flees to Ishgard
  • Must prove she is allowed to stay in Ishgard by helping Haurchefaunt
  • Finds out the truth of Ishgard's history, and the reason for the Dragonsong War
  • Seeks out peace between men and dragons, meets two new beast tribes on the way
  • Destroys their false gods
  • Betrayed by the Ishgardian ruling Church, Haurchefaunt is killed
  • Irves learns the truth about Bahamut, her own false deity
  • Nidhogg, the main antagonist of the Dragonsong War, is defeated
  • Race to the floating continent of Azys La to keep the Ishgardian Church AND the Garleans from awakening an ancient destructive power
  • The Ishgardian ruler is killed, the church overthrown
  • Nidhogg (not dead) possesses Estinien, a companion, and ruins peace conference

    Personality: See character post for more details

    In your character's canon, what motivates or drives them to make the decisions and choices they make? Irves is driven by the pursuit of power; she wants to be the most powerful mage ever seen. The reasons for this are unclear, but it may spring from the constant struggle against stronger forces ruining her world and losing friends to that struggle. The second driving force is faith. Irves is still struggling with the religious beliefs she grew up with and she wants answers. Behind that is a search for something to believe in. It certainly isn't king or country. She's in a bit of an existential crisis.

    Irves is a mage first, all other things second; ever since it was discovered she had an affinity for magic at a young age she has thrown herself into it. Above all else she pursues power and knowledge; this search has brought her far and wide and put her into contact with many, many different peoples. Irves will go to great lengths for her craft. She has been known to spend all night translating an arcane tome and forgetting to eat until the entire piece is finished. As a student, she is humble before her teachers. But to everyone else... she is strong and she knows it.

    But what use is power if you cannot be lovely using it? She tries to maintain an air of poise and elegant contempt in public, even though it completely dissipates around her family. On top of this, she is a hopeless romantic, dreaming always of lace and roses and moonlit evenings in candlelit marble rooms with heavy velvet drapes... you get the idea.

    Xaela are nomadic, tribal peoples, and although her own clan is more settled than normal the culture this entails is no different. Irves is used to temporary attachment; people come and go, even her own mother. That being said, the two constants in her life, her father and her sister, are the dearest people in the world to her. She loves meeting new people but treats strangers like passing friends and almost never more. What's the point if in a week's time they move on? She also has a strong affinity for other tribal races; Irves learned as many of Eorzea's beast tribe languages as she could to better understand and learn their culture.

    As a part of the Dalamiq clan, Irves was brought up to consider the now fallen moon Dalamud as a religious icon. Once it became known that Dalamud housed the captive Primal Bahamut her religious beliefs shifted from the moon to the dragon himself. Since he disappeared not long after his release, she has spent her life searching for the object of her devotions. That zeal also includes Midgardsormr and his original seven children, of which Bahamut is one. So to her, those dragons are practically deities, with their spawn seen as demi-gods.

    Abilities, Magic and Supernatural Skills/Afflictions:
  • Physical Deformation: An accident in Aurum Vale left Irves (and her sister) with long claws and an extra pair of horns on her head, dark brown and much larger in nature than her natural ones. They serve no purpose other than to bang against things when she isn't paying attention.
  • Black mage skills: The size of the spell is directly proportionate to how much effort it costs.

    • Fire magic: Able to cast anything ranging from small flames to large fireballs.
    • Blizzard magic: Can freeze small/medium things or create and drop a boulder sized hunk of ice on things.
    • Lightning magic: Lightning bolt! Lightning bolt!
    • Flare: Irves' favorite, a blast of raw magical power (VERY draining)

  • Beast Tamer
  • Seamstress

    Dragon & Magical Element
    Elemental Alignment:
      Element1 - Shadow: Irves' dragon is strongly similar to the black dragon Nidhogg of her world (I mean look at him! He screams shadow!). This is unsettling but perhaps echoes the darkness buried undealt with deep in her own heart. The motif is decidedly dark but echoes rosethorns, which would go well with the poison aspects. Also relevant would be lunar manipulation (since she worshiped a moon) and beast tongue (since she loves the beast tribes she has met). Shadow abilities are completely new to her, so this would encourage character growth.
      Element2 - Fire: A dangerous element for Irves, since she is a passionate woman. She already has some fire abilities, so this would not be new ground. However the scope of these new abilities would be new, since she has never had any control over lava, or smoke, or similar things. Accidents would definitely ensue as her normal spells go superpowered on accident. The downside is that she does enjoy the night more than the day so that would be a damper on solar things.
      Element3 - Earth: Another example of thorn weapon or poison weapon. Irves is not particularly a botanist, but she does enjoy nature and most creatures and animals. Beast tongue again would also be welcome. She is also familiar with the use of crystals in magic, since teleportation via giant crystals are used in her world.

    Dragon:

    Grafvitnir
    (adult size with Irves to scale NOTE: Irves is 5'1'')

    Yes, he looks exactly like Nidhogg. Minus the scars and the missing eye. This is intentional for character development purposes (and because I love my big old rosebush). No, he will NOT be as big as his namesake! Yes, other Eorzeans will probably recognize him. I am hoping for this.

    Grafvitnir will eventually become large/giant. He is VERY spikey, and his black hide is tough leather below and scaled above. He is more than capable of carrying two riders (provided they can find a place to sit), and has powerful wings capable of sustained flight (also spikey). Abilities will vary depending on the given element, of course.

    He eats anything with a pulse. Hopefully after that pulse is gone though.

    Like his Scion, Grafvitnir is intelligent for a beast. He understands commands and learned from his person very quickly what he should and should not do. However, this intelligence also drives him to toe the line and see what he can get away with. Graf is more than familiar with the "I didn't do it if you didn't see me do it" line of thinking. He's also difficult to dissuade once he sets his mind to something, and his size doesn't help!

    Personality traits inherited from Character Bond:
  • Vindictive
  • Intelligent
  • Single-minded

    Writing Samples
    First Sample:
    Second Sample:
    Heed the Call

    They told her the answer was in the cavern. Ever since she got here Irves had felt... off. Like something important was missing; a yawning, gaping void in her spirit had opened up and she felt... well it was hard to describe. She imagined this must have been like what Raubahn told her after he lost his arm. He said he could still feel it sometimes, a phantom limb. So this was like a... phantom soul?

    The auri woman was musing on this as the hallway opened up into a cavern full of what looked to be gems and precious stones and treasures. No. Eggs? But not like any that she had ever seen. So many shapes and sizes and colors, it wasn't possible that one creature had laid them all.

    They were so beautiful! Bright eggs in spiraling crystal shapes caught her eye. She marveled over little bird eggs intricately painted like tiny pastel Hatchingtide gifts. She stumbled over and gaped at an enormous egg half her own size, smooth and polished as marble.

    Suddenly she felt it.

    It was here! The thing she had been searching for; her missing spirit, missing soul was here! Irves' head moved from side to side, searching in earnest. Was it this shimmering sapphire the size of her head? She picked it up, but no. The almost luminescent egg that looked like it was crusted with diamonds? No, not that one either. But it was close.

    The hem of her skirt was caught on something, actually had been dragging for a while now as she hunted. Irves bent to disentangle it and stopped halfway, her breath caught in a sharp gasp. It was a thorny egg caught on her clothing, dark black and red and covered in spikes and horny swirls. The sight of those familiar shades sent a cool shock through her mind, like ice water dumped in a hot bath.

    It was cracked; panic spread as the Au Ra knelt and ran her fingers over the jagged surface.

    "Oh no... nonono." she was going to get in so much trouble!

    But something pulsed, and more spiderweb lines popped into existence over the shell. Tiny determined sounds came from inside and Irves felt the stirring of a consciousness aside from her own in her head. The tiny scaled head emerged, followed by a long sinuous body and limp, damp wings covered in what looked like tiny rosethorns.

    His, for it was a male, head was crowned and framed in serrated horns, and these were caught on a fragment of eggshell. The newborn dragon grasped at the offending piece but he didn't quite understand that his neck was very long and his arms were not. He emitted tiny grunts and growls as he struggled, but eventually let out a bitty, wrathful gurgle of rage and writhed on the floor.

    "Now, that's no way to behave." Irves cooed. Her heart was warmed by the little creature, despite the tiny rage burning in that corner of her mind he decided to make his own. She caught up the hatchling and settled herself better on the floor. He was about the size of a cat and covered in thorns similar to the ones on his egg; although they were still soft it was apparent they would harden as they dried. She caught up the egg shard and carefully, with some finagling, freed the baby's head.

    Nidhogg's face stared at her from inches away, and Irves screamed and fell backwards. The evil that plagued Dravania, the bane of man and dragon alike, the author of Ishgard's destruction! She heard the deep voice again, promising vengeance unabating forever...

    She heard a peep, and a wave of concern and worry soothed her initial fear. Irves opened her eyes to that face... Nidhogg in miniature staring down at her with a head cocked to one side. No malice, no anger... just... love? Warmth.

    This was her soul. Shaken, Irves sat up carefully so as not to dislodge the hatchling lying in her lap for all the world like he belonged there. He did belong there. He was hers, wasn't he? And she was his. But... but he looked like...

    "No. You are not him," she said vehemently. Her mind was made up. "You are... Grafvitnir. My Grafvitnir."
  • raeshiel: (Default)
    Basics:
    ☄ Birthday: 10th Sun of the First Astral Moon (10, January)
    ☄ Guardian: Halone the Fury
    ☄ Age: 25 (Born year 1551 of the Sixth Astral Era)
    ☄ Gender: Female
    ☄ Race: Au Ra (Xaela)
    ☄ Height: 5'1''

    Physically, Irves is either unaware or completely unbothered by her diminuitive stature. She has fire enough for any size! Her hair is always worn long, and is ebon black with dark blue streaks in it, same as her father (her eyes however, are dark blue and dusky like her mother). She also inherited his pale skin, and like all Xaela possesses dark scales and horns instead of human ears. She and her sister, however, also have a second, larger pair of horns, light brown in color and a vestige of a magical accident. Like other Au Ra, Irves' tail is long and spiked. Her claws are black as well, somewhat darker than her scales.

    Abilities:
    ☄ Accomplished Black Mage:

    • Fire spells (small flame up to large fireballs)
    • Ice spells (snowballs up to and including person sized glaciers)
    • Lightning spell (Lightning bolt! Lightning Bolt!)
    • Flare (the favorite, a huge explosion of raw power)

    ☄ Beast Tamer
    ☄ Seamstress

    Irves is a power seeking Au Ra hailing from the prosperous city-state of Ul'dah. Born in the village of Clan Dalamiq, she and her sister traveled to Eorzea to develop their burgeoning magical talents. Irves herself followed the path of thaumaturgy, and is now an accomplished black mage of considerable talent. She has dabbled in other magical circles but finds them nowhere near as titillating as the black arts. They lack the Flare. Irves is constantly seeking to improve her abilites, either through raising her own power or researching into how magic works so she can do things no one else can do or even knew was possible.

    While not a "skill" as such, Irves has a remarkable affinity with creatures. From chocobos to wyverns to direwolves to primal ponies wrested from the wills of Primals, she has tamed them all. She treats them well, better than she treats many people in fact. She loves her chocobos (especially the carefully trained and bred racers!) like family. The horses each get personally groomed, not to mention the time spent on the scaled darlings of the stable.

    The only other marketable skill she has is with a needle. Irves has a very particular (and sometimes peculiar) sense of style, and thus often makes her own clothes. That being said, men's fashion irritates her since there is so little variety, so she hates traditional menswear with a burning fire. Do NOT ask her to make you a "plain shirt".

    Personality:
    ☄ Proud
    ☄ Strives for elegance always
    ☄ Highly intelligent
    ☄ Creative
    ☄ Power hungry
    ☄ Romantic
    ☄ Searching for her "lost" god
    ☄ Considers dragons sacred (to a degree)
    ☄ Has a soft spot for animals/creatures/monsters
    ☄ Morbid sense of humor

    Irves is a mage first, all other things second. Above all else she pursues power and knowledge; this search has brought her far and wide and put her into contact with many, many different peoples. Irves will go to great lengths for it. She has been known to spend all night translating an arcane text and forgetting to eat until the entire piece is finished. As a student, she is humble before her teachers. But to everyone else... she is strong and she knows it.

    But what use is power if you cannot be lovely using it? She tries to maintain an air of poise and elegant contempt in public, even though it completely dissipates around her family. On top of this, she is a hopeless romantic, dreaming always of lace and roses and moonlit evenings in candlelit marble rooms with heavy velvet drapes... you get the idea.

    As a part of the Dalamiq clan, Irves was brought up to consider the now fallen moon Dalamud as a religious icon. Once it became known that Dalamud housed the captive Primal Bahamut her religious beliefs shifted from the moon to the dragon himself. Since he disappeared not long after his release, she has spent her life searching for the object of her devotions. That zeal also includes Midardsormr and his original seven children, of which Bahamut is one. So to her, those dragons are practically deities, with their spawn seen as demi-gods.

    Favorite things:
    ☄ Best food? Chocolate. Second best? Cheese.
    ☄ Favorite Colors: Dark Blue/Black/Silver
    ☄ Dragons
    ☄ History books
    ☄ Fancy clothes

    HATES:
    ☄ Religious fanatics
    ☄ Fish
    ☄ Boring clothing
    ☄ The color white (its a love/hate thing)
    ☄ Politics

    Profile

    raeshiel: (Default)
    Irves Dalamiq

    May 2016

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